
My first programmable robot
Help Andy find his friends.
Andy is perfect for teaching little ones core programming skills.
With this friendly robot you’ll learn to differentiate between left, right, forwards and backwards from all perspectives, as well as sequencing, logic and spatial vision.
Includes cards for a programming game.
- For children from 4 years.
- Program paths and solve problems.
- Enhance creativity and learning.
- His chest lights up.
- Teaching guide
- Extra games
My first programmable robot
Help Andy find his friends.
Andy is perfect for teaching little ones core programming skills.
With this friendly robot you’ll learn to differentiate between left, right, forwards and backwards from all perspectives, as well as sequencing, logic and spatial vision.
Includes cards for a programming game.
- For children from 4 years.
- Program paths and solve problems.
- Enhance creativity and learning.
- His chest lights up.
- Teaching guide
- Extra games

Program Andy
You can program his movements with the buttons on his head.
Program Andy
You can program his movements with the buttons on his head.

Includes "Andy and his friends" game
Program Andy to find his 27 robot friends.
Choose a combination, plan the route and program Andy to follow it and find the pieces he’s looking for.
Discover Andy’s extra games and enjoy hours of extra fun!

Includes “Andy and his friends” game
Help Andy find his 27 robot friends.
Choose a combination, plan the route and program Andy to follow it and find the pieces he’s looking for.
Discover Andy’s extra games and enjoy hours of extra fun!

How do you play?

1. Choose which pieces to look for
Choose a Face, Body and Feet piece, place them on a flat surface and turn them over.
Use one of the facedown pieces to measure the distance between them and find out how many ‘steps’ Andy needs to take.
The further the distance, the harder the challenge.

2. Program Andy
Program Andy to find each of his friend’s pieces using the buttons on his head.
Keep in mind that Andy needs to do the ‘Stop’ button action when he’s next to his friend’s piece.

3. Andy’s search begins
Start Andy by pressing the ‘Go’ button.
Check you’ve programmed the route properly. If Andy manages to collect the three pieces correctly, put them together to form his friend and look at the instruction book to see who it is.

1. Choose three pieces and place them face up
Choose a Face, Body and Feet piece, place them on a flat surface and turn them over
Use one of the facedown pieces to measure the distance between them and find out how many ‘steps’ Andy needs to take.
The further the distance, the harder the challenge.

2. Program Andy
Program Andy to find each of his friend’s pieces using the buttons on his head.
Keep in mind that Andy needs to do the ‘Stop’ button action when he’s next to his friend’s piece.

3. Andy’s search begins
Start Andy by pressing the ‘Go’ button.
Check you’ve programmed the route properly. If Andy manages to collect the three pieces correctly, put them together to form his friend and look at the instruction book to see who it is.
Skills that it develops
Our toys are designed to develop STEM thinking and problem-solving skills in a fun and creative way.

Skills that it develops
Our toys are designed to develop STEM thinking and problem-solving skills in a fun and creative way.
